Let’s finally shoot some things! Today we implement the base of our shooting / weapon mechanic. ● Download cool Weapons: http://devassets.com/assets/modern-weapons/ ● Developer Forum: http://forum.brackeys.com/ ● Download project (GitHub): http://bit.ly/1JOvQ61 ···················································································· Learn how to make a multiplayer first-person shooter in Unity. This series teaches the very cool Unity Networking systemRead More →

Check out my popular GameMaker Book and GameMaker Courses: http://www.heartbeaststudios.com/ Follow me on Twitch for GameMaker livestreams: http://www.twitch.tv/uheartbeast Follow my twitter: https://twitter.com/uheartbeast Like my Facebook page: https://www.facebook.com/heartbeast.studios Follow me on Tumblr: http://uheartbeast.tumblr.com/ GameMaker Tutorials on Reddit: https://www.reddit.com/r/gamemakertutorials/ Thank you all so much for your support!Read More →

Check out my popular GameMaker Book and GameMaker Courses: http://www.heartbeaststudios.com/ Follow me on Twitch for GameMaker livestreams: http://www.twitch.tv/uheartbeast Follow my twitter: https://twitter.com/uheartbeast Like my Facebook page: https://www.facebook.com/heartbeast.studios Follow me on Tumblr: http://uheartbeast.tumblr.com/ GameMaker Tutorials on Reddit: https://www.reddit.com/r/gamemakertutorials/ In this video you will learn the basics for using my GameMaker: StudioRead More →

SEGA Central | Warsaw Games Week Welcome to SEGA Central, a weekly show featuring the latest SEGA news & exclusive content. Including competitions, deals of the week, developer interviews, event coverage & more… Hosted by Dan Sheridan, SEGA Europe’s new community manager. In this week’s episode Dan visits Warsaw GamesRead More →

Click here to get sample files for this masterclass: http://bit.ly/1Gtfi92 Houdini 15 introduces many enhancements to the Mantra renderer, adding exciting new features and building on existing strengths. New features include quality metrics, adaptive sampling, texture & surface baking and render check-pointing. This class provides a mix of the theoryRead More →

Click here to get sample files for this masterclass: http://bit.ly/1ZQWNlo Houdini’s grain solver uses Position Based Dynamics to simulate sand. This masterclass describes what that means and re-builds the sand solver from microsolvers. It also provides some insight and advice in how to tweak the grain solver’s parameters to getRead More →

Click here to get sample files for this masterclass: http://bit.ly/1Xf1JOw Houdini 15 has introduced a new way to do loops in VOPs and SOPs. This masterclass provides an overview of the new looping constructs. With the new constructs; effects that used to require significant technical knowledge to achieve with ForeachRead More →

Fluid and PBD simulations can now be distributed to multiple nodes on your farm to create and manage bigger sims. Distribution allows artists to work beyond the capability of any one computer and the results fit together seamlessly when rendering. A FLIP fluid simulation with a billion particles or moreRead More →

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