Welcome to this series on procedural landmass generation. In this episode we go on a long journey to fix a tiny problem with the mesh normals. The full source code for this episode can be found here: https://github.com/SebLague/Procedural-Landmass-Generation If you’d like to support these videos, I have a Patreon pageRead More →

In this video we implement Unity matchmaking so players can join rooms over the internet. ● More about Unity Multiplayer: https://unity3d.com/services/multiplayer ● Get Help: http://forum.brackeys.com/ ● Download Assets: http://devassets.com/assets/multiplayer-fps-assets/ ● Download cool Weapons: http://devassets.com/assets/modern-weapons/ ···················································································· Learn how to make a multiplayer first-person shooter in Unity. This series teaches the veryRead More →

SEGA Central | Toshihiro Nagoshi Interview In this week’s SEGA Central we look back on the fun we had at E3 and we sit down with Toshihiro Nagoshi to talk about his favourite memories whilst working on the Yakuza franchise! Remember a true fan waits till the end… If youRead More →

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