Breaking Down Objectives – #28 Creating A Survival Horror (Unreal Engine 4)

Breaking Down Objectives – #28 Creating A Survival Horror (Unreal Engine 4)

This is episode 28 of our series going over how we can create a survival horror game using Unreal Engine 4 from scratch. We’ll be going over how to create various mechanics built around the game.

Today we work on breaking down the players objective and begin to implement them into our level. Having said that we:

– Break Down the objectives
– Place the firewood
– Set the default objective
– Begin adding extra inventory slots

Unreal Engine 4 Beginner Tutorial Series:

Survival Horror Game Assets:
Download Link – http://bit.ly/2ebwN4h

Blueprints Creations Series

Next Video
In the next video we’ll be bringing our level further to life!

Don’t forget you can help support the channel on Patreon! https://www.patreon.com/VirtusEdu

Subscribe for new episodes weekly! http://bit.ly/1RWCVIN

Virtus Learning Hub // Media
Youtube Channel – http://www.youtube.com/virtusedu
Facebook Page – https://www.facebook.com/VirtusEducation
Twitter Page – http://www.twitter.com/virtusedu
Google Plus – https://plus.google.com/103087736995908

Similar Posts:

Leave a Reply

Your email address will not be published. Required fields are marked *