Building Terrains | Ari Danesh | GDC 2018

Building Terrains | Ari Danesh | GDC 2018

Create realistic terrains for your games using Houdini’s height field tools. Starting from scratch, you will add patterns, noise and 3D projections to shape the terrain, then erosion tools to create added levels of realism. You will then learn how to scatter points to populate the terrain with trees, rocks, and snow.

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