With the Global Game Jam 2018 about a week away, team #YGD would like to share some details with you.
What is the Global Game Jam?
The Global Game Jam is a worldwide game jam. This particular game jam takes place once a year over a weekend at the end of January.
This year #GGJ18 is from January 26 – 28, 2018. This game jam takes place on location, which means you will need to sign up with your local game development host. See where you can participate, here.
Any group or organization can sign up to be a hosting spot and anyone can participate in the game jam.
While the cost to partake in the game jam is free, many organizations charge a small fee for the costs of hosting and snacks.
The Global Game Jam is a community game jam, which means it is non-competitive, however some hosts will offer awards for various categories at their own discretion.
The Global Game Jam is the world’s largest game jam event taking place around the world at many different physical locations.
FYI: A Game jam is a hackathon, with the focus on video game development.
Why You Should Attend
This game jam is a great way to connect with other like-minded individuals in your area. You can network with professional developers and maybe even create the beginnings of the next big 5-star indie game.
Details of Global Game Jam 2018
Each year is a different theme. The theme will be announced after 5:00 pm in your game jam site’s Local Time Zone.
Diversifiers are a great way to add a little more fun or challenge to your jam weekend. Sometimes they can be very helpful to limit your scope or refine your ideas. They are totally optional constraints you can choose to add to your GGJ18 game alongside the focus of the theme. It can help your game stand out from the crowd, and you can choose up to 4 when you submit your game at the end of the game jam!
- That Kind-a Game – (Sponsored by iThrive) – Create a game that explores how choosing kindness transforms the world
- Cartographer – (Sponsored by Mapbox) – Use Mapbox’s Maps SDK for Unity to incorporate geo-location data in your game
- Rumbled – (Sponsored by the ESA) – Use haptics (vibration/rumble) to make your game more accessible to people who have some difficulty seeing or hearing
- One tap for all – Create a game which can be played with one single well-timed tap/click
- I can see clearly now – The game has high contrast visuals, with a contrast ratio of at least 4.5 : 1 (contrast ratio checker)
- Basics covered – All of the top four most commonly complained about accessibility issues are addressed: 1. Game has configurable controls 2. Any text is large and clear 3.Game does not rely on being able to hear 4. Game does not rely on being able to tell colours apart
- Over to you – Give players options to configure a wide range of gameplay variables, such as speed and size
- Let me see – Game has customisable colours, allowing players to change the aesthetics and contrast to their own preferences
- Cardboard Challenge – Use pictures of cutout cardboard for art assets
- Well-Rounded – Instead of using pixel or voxel art, use round shapes or spheres
- Stranger Things – Your game’s ambience is inspired by an 80s pop song
- My eyes are my ears – All sounds must be visualized in some form. This game shouldn’t provide any less informational feedback to a player that would normally be able to hear
- Stained Sprite – All art within your game looks like stained glass
- Player Remixer – The game should allow the player to remix the sound effects as a core mechanic of play.
- Beatbox – All sounds for your game must be created using your voice or body
- Toot Your Own Horn – Sounds and music must all come from acoustic or real-world sources – no synthesizers or computer-generated sounds
- Write The Theme Tune, Sing The Theme Tune – Form a band with other GGJ participants and record a theme tune for your game – with lyrics
- A Bold Choice – Compose the music in a style that is completely inappropriate for your game
- Otamatone For Your Sins – Use an Otamatone as the lead instrument in your soundtrack
- .COM-pact – limit your game file size to 64k or less
- Happy Birthday GGJ – Use an emulator or piece of hardware in your game development or part of your gameplay which is over 10 years old
- So Sociable – Build a game that uses a social network API
- Upside down – One or more game systems programmed by an artist, major art assets produced by programmers/coders
- Fractalicious – Your game should predominantly feature the idea of patterns that repeat within themselves as you zoom in or expand the game world
- Under the Influence – The main character or vehicle can only be controlled indirectly. Example: placing barriers or obstacles to influence the movement.
- I’ll be there in a minute – Your game can be played through in 30 seconds or less.
- Nem tão próximos – Make a co-op game where two characters need to perform actions together but can’t be too close for too long
- Power down – Losing abilities is the only way for your player to progress
- Look back – Create a game which uses retro controllers of any type. No modern pads!
- Created by Warren Robinett – Your game contains some kind of hidden secret or Easter egg.
- Feathered Friends – Feature a bird as a protagonist or main character
- Night and Day – Integrate “night” and “day” modes that must be switched between as one of the game mechanics.
- Lost in translation – Make a game which plays differently depending on language selection.
- Palindrome – The game story must end the same way it began
- Babe, It Just Ain’t Your Story – Gameplay must take place from the point of view of a non player character.
- Epistolary – Game must be completely in the form of a series of documents such as letters, diary entries, newspaper clippings, etc.
- Ever After – Game must take place after the moment where most other games would have ended, i.e. after the princess has been rescued, after the final boss is defeated, after the killscreen
- Say That Again – Tell the story in your game using only a made-up language, including in game text, narration and voiceover.
- Unbranching? – The game has numerous beginnings, but only one ending.
- Hidden Depths – The protagonist isn’t who you think they are at the beginning.
- Polyglot – Localize your game in to at least two other languages.
- Special:Random – Get a Random Wikipedia Article and include the topic in your game. (Be honest to yourself and don’t cheat and redraw another if you don’t like the first one.)
- Final Countdown – Create AN ADDITIONAL game built and finished in the last hour of GGJ
- Inception – Create a totally different game that can be played inside your game submission. Must also relate to the theme.
Game Jam Tips
- Bring your own computer, with wifi access
- Have all software you plan to use already installed
- Bring your specialty devices that you plan to use (VR, special Wii-mote attachment, custom keyboard to name a few)
- Plan to spend the night (air mattress, pillow, blanket)
- Plan to not have access to showers (most jams are hosted in office buildings or schools)
- Bring your own snacks/drinks if your jam site isn’t providing them or you have a special diet
These tips may or may not work for you, depending on what your hosting jam site will be providing. Some hosts will provide snacks and drinks, but not meals. Others provide everything. Some provide nothing. This is entirely up to your jam site host. Please check the details on your hosting site and contact your site host with any questions you may have.
Don’t forget to check out more details, history, #GGJ18 leaders, and more on the Global Game Jam’s website!
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