Make More Assets | Rob Stauffer | GDC 2018

Make More Assets | Rob Stauffer | GDC 2018

Discover ways to rapidly create variants of game assets using Houdini’s procedural workflow. Explore methods for generating textures and geometry by iterating over value ranges (wedging). Learn how to using Houdini Engine and Hqueue for efficient batch processing, and see the resulting assets in Unreal Engine.

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