When upgrading their animation pipeline, Montreal’s SHED Animation evaluated several software platforms. They selected Houdini based on its non-destructive workflow and integrated end-to-end pipeline feature set. SHED used the development of their animated short teaser “Outside” as the first project to transition to the new pipeline.
Recording of webinar from Tues, April 11, 2017 – SideFX’s Luiz Kruel explores Houdini 16’s new Games Shelf Tools. Topics include: – Learn how to create simple source scenes for cloth, rigid body breakables, pyro/fires/water and sprites – Understand how the Vertex Animation Tool works and how to export the
Michael Lyndon is a visual effects artist, teacher, mentor and team leader. He has a broad range of experience creating computer graphics for commercials, films and video games.Michael’s talk will be Herding Rocks: Procedural animation in Shape Of The World. Discover how a mix of art directed simulation and procedural