In this movie, take a look at Physically-Based Rendering (PBR) textures and how to create them. These textures used in a 3ds Max project are extremely important when exported and viewed in a real-time engine such as Stingray has to offer. Level: Intermediate Recorded in: 3ds Max 2017.1 & StingrayRead More →

In this tutorial, you learn how to use the Data Channel Modifier to create a procedural logo animation by controlling each element of a mesh. Level: Advanced Recorded in: 3ds Max 2017 Update 1 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/htm-gnl_datamapmod-p2.zip Guest producer and narrator: Martin Ashton This tutorial is intended for use withRead More →

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