▶ Source code: https://shaunjs.itch.io/shauns-complete-platformer-tutorial-series ▶ Support my work: https://www.patreon.com/shaunjs ▶ Assets http://www.shaunspalding.co.uk/files/PlatformerAssets.zip ▶ Playlist: https://www.youtube.com/playlist?list=PLPRT_JORnIupqWsjRpJZjG07N01Wsw_GJ A bit shorter this time around. New parts to this series released every other Friday. (Except when sometimes it isn’t.)Read More →

▶ Support my work: https://www.patreon.com/shaunjs Using debug mode and the profiler in GameMaker Studio 2 in order to find and solve issues with your code and identify performance problems and bottlenecks. Back to the platformer series next time!Read More →

▶ Source code: https://shaunjs.itch.io/shauns-complete-platformer-tutorial-series ▶ Support my work: https://www.patreon.com/shaunjs ▶ Assets http://www.shaunspalding.co.uk/files/PlatformerAssets.zip ▶ Playlist: https://www.youtube.com/playlist?list=PLPRT_JORnIupqWsjRpJZjG07N01Wsw_GJ A bit shorter this time around. New parts to this series released every other Friday. (Except when sometimes it isn’t.)Read More →

▶ Source code & project base: https://shaunjs.itch.io/shauns-platformer ▶ Support my work: https://www.patreon.com/shaunjs Build a pixel perfect platformer using tile collision which handles arbitrary slopes. All in GameMaker Studio 2. Time to move on from slow and messy object based collision! My previous video on tiled collision: ▶ https://www.youtube.com/watch?v=UyKdQQ3UR_0 Due toRead More →

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