▶ Source code: https://shaunjs.itch.io/shauns-complete-platformer-tutorial-series ▶ Part 1: https://www.youtube.com/watch?v=izNXbMdu348 ▶ Support my work: https://www.patreon.com/shaunjs ▶ Assets: http://www.shaunspalding.co.uk/files/PlatformerAssets.zip New parts to this series released every other Friday.
Files used: http://areadownloads.autodesk.com/wdm/maya/HTM_BOSS.zip HDR file: https://cgi.tutsplus.com/articles/freebie-8-awesome-ocean-hdris–cg-5684 In this video, we show you how to turn a plane into a realistic patch of water using the Bifrost Ocean Simulation System (BOSS). Additional reading: http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-1D4CE594-25ED-4442-9C22-759E3111EFD7
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#AskZBrush: “Where is the Project Primitive Deformer located?” Video covers how the Project Primitive Deformer is part of the Gizmo3D. Ask your questions through Twitter with the hashtag #AskZBrush. Our team of experts at Pixologic will answer through a short video. These videos are not designed to be advanced tutorials,