Tiny Bubbles: a Unity for 2D games case study

Tiny Bubbles: a Unity for 2D games case study

Stu Denman, co-founder and developer at Pine Street Codeworks, explains how he used Unity to realize his vision. More info on Tiny Bubbles: https://blogs.unity3d.com/2018/04/02/tiny-bubbles-custom-soap-foam-physics-in-unity/

Similar Posts:

Leave a Reply

Your email address will not be published. Required fields are marked *